; Mavuika

; Constants -------------------------

[Constants]
global persist $swap = 0

; Overrides -------------------------

[KeySwapQOS]
key = VK_DOWN
back = VK_up
type = cycle
$swap = 0,1,2

[TextureOverrideMavuikaPosition]
hash = 80b13a2f
vb0 = ResourceMavuikaPosition

[TextureOverrideMavuikaBlend]
hash = 00088f8d
vb1 = ResourceMavuikaBlend
handling = skip
draw = 20996,0 

[TextureOverrideMavuikaTexcoord]
hash = 3af262c1
vb1 = ResourceMavuikaTexcoord

[TextureOverrideMavuikaVertexLimitRaise]
hash = 00323c91
; override_vertex_count = 20996
; override_byte_stride = 84

[TextureOverrideMavuikaIB]
hash = 43f8af29
handling = skip
drawindexed = auto

[TextureOverrideMavuikaHead]
hash = 43f8af29
match_first_index = 0
ib = ResourceMavuikaHeadIB
ps-t0 = ResourceMavuikaHeadNormalMap
ps-t1 = ResourceMavuikaHeadDiffuse
ps-t2 = ResourceMavuikaHeadLightMap

[TextureOverrideMavuikaBody]
hash = 43f8af29
match_first_index = 16914
ib = ResourceMavuikaBodyIB
if $swap == 0
ps-t0 = ResourceMavuikaBodyNormalMap
ps-t1 = ResourceMavuikaBodyDiffuse
ps-t2 = ResourceMavuikaBodyLightMap
drawindexed = 42618, 16914, 0
else if $swap == 1
ps-t0 = ResourceMavuikaBodyNormalMap
ps-t1 = ResourceMavuikaBodyDiffuse2
ps-t2 = ResourceMavuikaBodyLightMap
else if $swap == 2
ps-t0 = ResourceMavuikaBodyNormalMap
ps-t1 = ResourceMavuikaBodyDiffuse3
ps-t2 = ResourceMavuikaBodyLightMap
endif

[TextureOverrideMavuikaDress]
hash = 43f8af29
match_first_index = 42618
ib = ResourceMavuikaDressIB
ps-t0 = ResourceMavuikaDressNormalMap
ps-t1 = ResourceMavuikaDressDiffuse
ps-t2 = ResourceMavuikaDressLightMap

[TextureOverrideMavuikaFaceHeadDiffuse]
hash = 3a7e93c8
this = ResourceMavuikaFaceHeadDiffuse


; CommandList -----------------------

; Resources -------------------------

[ResourceMavuikaPosition]
type = Buffer
stride = 40
filename = MavuikaPosition.buf

[ResourceMavuikaBlend]
type = Buffer
stride = 32
filename = MavuikaBlend.buf

[ResourceMavuikaTexcoord]
type = Buffer
stride = 12
filename = MavuikaTexcoord.buf

[ResourceMavuikaHeadIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MavuikaHead.ib

[ResourceMavuikaBodyIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MavuikaBody.ib

[ResourceMavuikaDressIB]
type = Buffer
format = DXGI_FORMAT_R32_UINT
filename = MavuikaDress.ib

[ResourceMavuikaHeadNormalMap]
filename = MavuikaHeadNormalMap.dds

[ResourceMavuikaHeadDiffuse]
filename = MavuikaHeadDiffuse.dds

[ResourceMavuikaHeadLightMap]
filename = MavuikaHeadLightMap.dds

[ResourceMavuikaBodyNormalMap]
filename = MavuikaBodyNormalMap.dds

[ResourceMavuikaBodyDiffuse]
filename = MavuikaBodyDiffuse.dds

[ResourceMavuikaBodyDiffuse2]
filename = MavuikaBodyDiffuse2.dds

[ResourceMavuikaBodyDiffuse3]
filename = MavuikaBodyDiffuse3.dds

[ResourceMavuikaBodyLightMap]
filename = MavuikaBodyLightMap.dds

[ResourceMavuikaDressNormalMap]
filename = MavuikaDressNormalMap.dds

[ResourceMavuikaDressDiffuse]
filename = MavuikaDressDiffuse.dds

[ResourceMavuikaDressLightMap]
filename = MavuikaDressLightMap.dds

[ResourceMavuikaFaceHeadDiffuse]
filename = MavuikaFaceHeadDiffuse.dds



; .ini generated by XXMI (XX-Model-Importer)
; If you have any issues or find any bugs, please open a ticket at https://github.com/leotorrez/XXMI-Tools/issues